Konubinix' opinionated web of thoughts

Proportional Edit

Fleeting

Proportional Edit is a way of transforming selected elements (such as vertices) while having that transformation affect other nearby elements

https://docs.blender.org/manual/en/latest/editors/3dview/object/editing/transform/control/proportional_edit.html

You can increase or decrease the radius of the proportional editing influence with the mouse wheel WheelUp, WheelDown or PageUp, PageDown respectively

https://docs.blender.org/manual/en/latest/editors/3dview/object/editing/transform/control/proportional_edit.html

Disable O, Alt-O

https://docs.blender.org/manual/en/latest/editors/3dview/object/editing/transform/control/proportional_edit.html

Enable O, Alt-O

https://docs.blender.org/manual/en/latest/editors/3dview/object/editing/transform/control/proportional_edit.html

Rather than using a radius only, the proportional falloff spreads via connected geometry. This means that you can proportionally edit the vertices in a finger of a hand without affecting the other fingers

https://docs.blender.org/manual/en/latest/editors/3dview/object/editing/transform/control/proportional_edit.html

While editing, you can change the curve profile used by either using the Mesh ‣ Proportional Falloff submenu, using the header icon Falloff menu, or by pressing Shift-O to toggle between the various options

https://docs.blender.org/manual/en/latest/editors/3dview/object/editing/transform/control/proportional_edit.html